Sildara
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- Other Names
- Sildara - the Forest
- The nation of Sildara, home of the Sildaryn peoples, occupies a vast forested region covering the eastern arm of the continent of Annexea. This forest varies, from tropical savanna and rain forest in the South, transitioning through to temperate mixed woodlands and coastal rain forest in the North.
- In their distant past the Sildaryn people migrated from the region occupied by the People of the Ark. Mostly due to differences of opinion on matters of ecology and moral obligations towards the planet and its indigenous occupants. This separation allowed their culture and species to diverge from the remaining Treahni. The Sildaryn's consider the entire forest region sacred, and maintain it in as natural a state as possible. They chose to live in harmony with nature rather than bending it to their will.
Dominant Culture
- Sildaryn
- While covering a vast territory, the Sildaryn have a mostly unified culture. Regional variance is expected due to local geography and other factors, but the primary elements remain the same.
Geographic Area
- Sildara, as the territory claimed by the Sildaryn peoples cover the entire Eastern portion of Annexea, from the Sildar Mountains in the north to the [[<other mountains>]] in the south. The region is primarily forested in its northern half and savanna in the southern reaches.
Population
- The population of sildara is entirely of Sildaryn ancestry.
Government
- Sildara has no national government. They operate at a local level within each Hinta and only rarely would a council of representatives from multiple hintas gather for serious matters.
Head of State
- Sildara does not have a singular head of state.
Capitol
- The Sildaryn do not form cities, although a cultural centre does exist, as the First Grove. Occasional pilgrimages to this site are undertaken as a rite of passage for some dalfyn in training. The journey can take several years and is not without it's dangers.
Levels
Hinta
- The primary social unit is the hinta, a loose collection of families that form a migratory band. One's identity and place in society starts and ends in the hinta. Very few Sildaryn are known beyond a single hinta or i's neighbours that share a grove or two.
Law Making
- As much as the Sildaryn have laws they follow their moral guidance of their religion. There are no law books or records, it is all a matter of common practices within the hintas themselves, and no nation wide system of laws exists, outside of common trends in what is culturally acceptable behaviour.
Enforcement
- Sildaryn Justice - Punishments for crimes amongst the Sildaryn are focused on restoring balance to the individual and the community. This can take the form of group interventions, penitent community service, or even banishment through being declared invisible.
Taxation
- The Sildaryn economy is entirely based on barter and trade through mutualism. Therefore the concept of taxation is completely foreign to them.
Public Works
- Where and when necessary hintas will build bridges or other structures to support the camps they dwell in, or to assist movement of the hinta between camps. No other infrastructure exists.
Roads
- Commonly travelled paths can form between camps over time, but since the migration of a hinta is annual, the repeat travel is infrequent enough to leave little trace. Paths in the region immediately surrounding a hinta's campsites are a matter of course, and they too can be overgrown and change annually between visits.
Irrigation
- At some campsites, the hinta may have made some irrigation works to help ensure a steady supply of fresh water. typically in the form of wells or weirs.
Sanitation
- No public sanitation works exist, beyond simple pits for disposing of waste, which are covered over before the hinta moves on to the next camp.
Commerce
Agriculture
- Sildaryn's practice agriculture in a natural food forest manner. They will plant seeds of important plants along their travel routes and at camps to provide for the future needs of a hinta, but do not clear fields, or overly tend to the crops they plant.
Crops
- Intentionally propagated fruits, nuts, legumes, and cereals form most of the Sildaryn diet. Edible foliage makes up the rest. These plant sources are supplemented by foraging while travelling between campsites.
Herds
- The sildaryn do not practice any form of animal husbandry.
Secondary Agricultural Resources
- Honey and similar products are collected when found, but no domestication of wysps is done to promote a regular supply.
Hunting
- The Sildaryn do not hunt for food or other materials, but will use materials from found or exterminated beasts as practical.
Fishing
- The Sildaryn do not eat fish.
Gathering
- The primary means of food collection is gathering from the forest as opportunity allows. Fungi, fruits, and other edibles are gathered when found.
- Collection of feathers, shells, resins, stones, and tufts of hair or wool as found will also occur.
Industry
- The Sildaryn respect for nature and harmonious living with their environment precludes any form of heavy industry.
Resource Extraction
- Placer deposits for certain clays, shales, flint and other minerals are sometimes the focus of campsites a hinta will visit, however the amount of material removed isnot substantial and seldom more than the hinta needs in the immediate sense.
Manufacturing
- The crafting of clothing, tools, and containers is performed on an as needed basis, and seldom involves more product that fits the immediate needs of the hinta. Individuals skilled in the manufacture of items will share their skills with those who can gather the supplies, and youth are taught the skills of their parents or other adults in the community.
Trade
- The Sildaryn people live in groups that follow cyclical nomadic migrations. The have a series of tree house villages which they occupy as stopovers along their migratory loops. Depending on the time of year the hinta occupying a given site differs. They engage in trade by proxy, leaving goods for future visitors and taking away items they may need from goods left by past ones.
- In some parts of Sildara, local Etausi rooks might trade with the hintas which travel through or near their territory. Such exchange is still a matter of barter, generally of mutual interest, and not exploitive for either party.
Imports / Exports
- As a xenophobic people, the Sildaryn do not engage in any trade with outside cultures or nations.
Transportation
- The Sildaryn do not use vehicles or pack animals. They carry everything on foot or in simple travois style sleds.
Trade Routes
- Trade routes exist in the form of diffusion of goods through the chain of caches and trade by proxy. Resources that are abundant in one region may find their way to regions of scarcity over several years and exchanges.
Currency
- The Sildaryn do not have any form of coinage or other currency.
Role of Guilds
- There are no formal guilds amongst the Sildaryn, although the dalfyn are organized in a fashion of teachers and apprentices, with wise and learned elders at centralized groves.
Military
- Sildara has no formal military due to the individualistic nature of there lifestyle. Any armed conflict is dealt with by the local rangers and other warriors of the hintas themselves.
Controlling Body
- Each hinta serves to provide its own defense.
Size
- A few rangers numbering less than 10% of a hinta's total population. supplemented by warriors who are either retired rangers, or individuals who have been trained in how to use weapons.
Organization / Ranks
- Given the singular unit size of their armed forces, the eldest or most experienced ranger will take the lead in any organized conflict. They may appoint a second, if their is a need to subdivide the body to accomplish their task.
Roles / Equipment
- Rangers
- Trained in scouting and skirmishing, a Sildaryn ranger is typically armed with a bow, spear and long knife. They seldom use shields, and any armour is light hide, or woven wicker at best.
- Warriors
- Supplemental light foot soldiers, used primarily in defense of the hinta. Such individuals may use bows, spears, axes or clubs, and generally do not wear any armour beyond their normal clothing.
Conflicts
- No formal wars have been fought with or by the Sildaryns.
Ongoing
- Jageryn
- Jageryn are a constant internal threat within the borders of Sildara. Such creatures will be hunted down and eliminated as quickly as they are discovered. Due to the nature of their reproduction and fecundity of the species, populations of Jageryn keep resurfacing in areas otherwise believed to be cleared of the beasts. this results in constant vigilance on the part of the Sildaryn rangers.
- Treahni
- The Sildaryn as a whole are xenophobic, and hostile towards outsiders. Any encroaching Treahni are seen as a threat, and while formal war has not be declared, the Sildaryn are of a shoot first, shoot second, and ask no questions approach. There has been many lost settlements of Treahni attempting to establish themselves along the shores of South Eastern Annexea. A small village may be built, and reduced to rubble and overgrown by the time the next ship carrying more supplies and settlers returns. This has deterred many efforts at colonization by foreign cultures and nations, but the land is fertile and tempting, so it will continue and may lead to a substantial army being sent to subjugate the Sildaryns.
Integration with Civil
- Rangers are respected and necessary part of their hinta. They are responsible for protecting the hinta throughout their migrations and scouting ahead to lead the group safely between campsites.
Religion
Dominant Religion
- The Sildaryn do not worship any form of divine entity, but revere nature itself, and have formed a religious philosophy around the concept of the River of the Soul.
Minor Religions
- Given the diverse and widespread nature of the Sildaryn culture nuances to the religious philosophy suited to differing circumstances is a common occurrence, however no secondary religions exist in a formal sense.
Integration with Civil
- Each hinta will have one or more Dalfyn whom act as religious leaders and advisors to their community. While ones belief and relationship to nature is a personal matter, the dalfyn are considered the soul of the people and will be defended down to the last Sildaryn when threatened by outside forces.
Education
Levels
Schools
- No formal schooling exists in Sildara.
Tutors / Teachers
- Individuals who possess knowledge or skills will openly share and teach any willing to learn from them. This is an informal relationship, and is done as practical means of sustaining a hinta's way of life.
Sages / Scholars
- The dalfyn serve as the most learned scholars amongst the Sildaryn, and usually are found at the groves in their retirement willing to share ancient wisdom and rare knowledge with any who will lend an ear.
Literacy
- Most sildaryn are illiterate, relying on an oral tradition for sharing historical and cultural knowledge. Education is taught first hand with a heavy hands on component.
Languages
- The Sildaryn language is exclusive to the nation of Sildara, although given the vastness of the area, many regional dialects have arisen. Neighbours who speak different dialects may understand each other, but members from more distant hintas may not understand each other with the same degree of certainty.
Scripts
- The Sildaryn have developed a unique cursive script with characters based on the shape of leaves.
Numeracy
- Most sildaryn can count to 100 and perform basic arithmetic. More complex mathematics is outside of their experience and not needed in their daily lives.
Philosophy
- Some Sildaryn have pondered the mysteries of the universe and its workings to a degree. Such philosophers are limited in number and range of knowledge sharing, however they often find time to further their pondering in the later years when retired to life in the groves amongst the dalfyn. Outside of the River of the Soul, not universal philosophical schools of thought are wide spread beyond the few hintas that might encounter such a wise and learned soul.
Architecture
- The sildaryn use of magic and natural process means most of their architecture is grown rather than constructed in a traditional sense.
Materials
- Sildaryns will weave living plants and trees together to form roofs, walls, decks, ladders, and stairs.
Designs
- Sildaryn homes have a very organic and natural shape. Their occupancy is considered temporary, so they make few significant changes to the trees which support them.
Houses
- Simple round shaped rooms in the middle canopy of forest trees, or high canopy of savanna trees. Such structures are formed from the living wood and branches of the trees which are encouraged to grow in a manner which leave space for the Sildaryn to occupy as living homes.
Workshops
- As formal industry isn't a thing few specialized workshops exist in Sildara. One practices their trade and crafts wherever is convenient.
Warehouses / Barns
- Some structures built similarly to their houses exist as storage, often with open or slat style floors and walls to allow ventilation.
Fortifications
- No fortifications exist in the Sildaryn architecture, however their homes are arboreal and only reachable by climbing or with the aid of lifts. The height and inaccessibility of these structures provides an excellent defence.
Grove Homes
- Within their sacred groves large structures exist that can house greater numbers of Sildaryn than a typical home. Such are used for ceremonial purposes or hospital space for the infirm.
Timekeeping
- The course of the sun through the sky is the best measure of time the Sildaryns use. They do not break the day down into hours and minutes. they have concepts for things done, and things yet to be done, but estimating the when of a thing is usually left unsaid.
Calendar
- The Sildaryn follow the natural rhythm of the seasons, and phases of the moons, but do not have a regular formal calendar.
Key Dates
- The sildaryn do not have any national holidays or anniversaries of note.
Timeline
- Given the Sildaryn concept of time, these dates are approximates, and not internal cultural references.
Founding
- No formal date is understood as the founding of Sildara. The Sildaryn peoples simply migrated into the forests and began a new way of living apart form their ancestral origins.
Dynastic Timelines
- Lacking formal government or leaders, the Sildaryn do not track historical familial lines as other cultures and nations do.
Key Events
- ~5000 BG - The ancestors of the Sildaryn People separated themselves from the People of the Ark and began their south-eastward migration into what is their present territory.
- ~2000 BG - The time of Neelam. The Sildaryn adopt to arboreal living and co-operative behaviours with the Tomka.
- ~1500 BG - The time of Sanpir the Way Finder. The Sildaryn establish the first communal groves.
Geography
Location
- Sildara spans the eastern portion of Annexea from the Sildar Mountains in the North to the [[<other mountains>]] in the South, from the Torcastan Sea's eastern shores, to the [[<other sea>]] on the east coast of Annexea.
Climate
- The climate of Sildara changes with latitude and distance from the coast. Much of its northern half is temperate forest, with some rainforest. A large swath of savanna makes up the majority of the southern portion.
Regions
Weather
Landmarks
Constructed
- The Sildaryn do not build impressive or significant structures.
Natural
Population Centres
- Sildara lacks significant population centres. Instead the populace exists primarily as migratory villages, numbering up to approximately 300 members depending on the available food and climate.