Aralia
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Revision as of 14:27, 28 May 2019 by Sebastian Romu (talk | contribs) (→High Council of Aralia: layout)
Overview
- Aralia is a merchant oligarchy, which formed from a more feudal system with the rise of the guilds. To most outsiders, Aralian's are stereotyped as money loving merchants, since money is seen as the means to power, and most Aralians found outside the nation's borders are merchants or in the employ of merchants.
Dominant Culture
Geographic Area
Population
- The majority of Aralia's population is Treahni of ethnic Aralian origin. In coastal and border cities small communities of foreign cultural and ethnic groups exist.
Government
Head of State
- Aralia is governed by the High Council; a group composed of the six most powerful merchant families in the country.
High Council of Aralia
The current high councilors are:
Capitol
- Corvaise is the nation's capitol and considered the greatest city of Aralia. The city is a major shipping port, home of the Titan of Corvaise, and many other strange sights and activities. It is rumoured that anything is for sale in Corvaise.
Levels
Global
National
Provincial
County
Shire
Fief
City
Town
Law Making
Enforcement
Taxation
Public Works
Roads
Irrigation
Sanitation
Commerce
Agriculture
Crops
Herds
Secondary Agricultural Resources
Hunting
Fishing
Gathering
Industry
Resource Extraction
Manufacturing
Trade
Imports / Exports
Transportation
Trade Routes
Currency
- The base currency of Aralia is the kopin (“full-penny”). Larger denominations such as the ta-kopin (“two-penny”), or the much larger talin (“ten-penny”) are also common. All Aralian currency bears a likeness of the aralian snow lily.
- Due to the high frequency of merchants in Aralia, every house of measure has coins or trade bars minted with the family crest. These are seldom found outside of Aralia’s borders due to the variable value of such currency.
Banks / Money Lenders
Role of Guilds
- Aralia considers themselves the home of the guilds, although many guilds do have a central authority whose headquarters are located in Aralia, not all do, most notably those associated with specific foreign cultural and national practices.
Military
- Aralia’s military is composed mostly of hired soldiers. Since the pay is good, the life of a soldier is not as unpleasant as in some other nations. Many noble houses within Aralia maintain small standing militias of their own, which may be called upon to defend the nation, swelling the ranks of the already substantial army.
Controlling Body
Size
Organization / Ranks
Roles / Equipment
Conflicts
Past
Ongoing
- Aralia has been at war with Tabras for the majority of the last century. The Plains of Tekara, seem to be the focus of this dispute. While neither side is willing to make a full effort to resolve the conflict, neither is willing to back down. The majority of traders accept this ongoing strife as a fact of life, and continue to do business with Tabrani merchants as long as there is still a profit in it. This fact alone suggests that the fighting is merely an excuse to keep both countries economies fluid and stable.
Integration with Civil
- Military might is not considered a direct route to power in Aralia. while some political figures may have served in the military it is not directly linked with rule.
- The loyalty of soldiers is bought with coin, not forced through legal obligations to a liege-lord.
Religion
Dominant Religion
- The majority of Aralians worship the Twinned Goddess. The Head of the Peoluan Church has a seat in the the city of <>.
Minor Religions
- Some minor religions associated with specific cultural groups within Aralia are still practiced.
Integration with Civil
- Similar to military power, the church is separate from the state. Those with significant rank within the church may hold external political offices, but one's secular power is distinct from the religious hierarchy.
Education
Levels
Schools
Tutors / Teachers
Sages / Scholars
Literacy
Languages
- Aralian is the official language of Aralia. The trade language of Tabral is usually also known amongst merchants. In addition many travelling traders may also know a third or even a fourth language.
Scripts
Numeracy
Philosophy
Architecture
Materials
Designs
Houses
Workshops
Warehouses / Barns
Fortifications
Temples / Churchs
Palaces / Castles
Timekeeping
Calendar
- Aralians use the common Saynoh calendar for tracking dates throughout the year.
Key Dates
Timeline
Founding
- Aralia was founded in 302 YG, by an alliance of four noble houses working together to end the ongoing internal conflicts between great clans.
- The original council was
Dynastic Timelines
- Four of the current six council positions have been continuously filled by the same four families since this time.
- The latter two positions were added and remain filled by the Pasha and Pryse families which first occupied those seats.
Key Events
Geography
Location
- Lying on the east side of the Darlom Mountains, to the south-east of Kythus. Aralia spans the region of rolling plains and light forests, from the foothills of the Darlom mountains to the shores of the Torcastan Sea. To the north lies Tabras, and to the south Quzonia.
Climate
Regions
Weather
Landmarks
Constructed
Natural
Population Centres
- Major population centres ranked by population size.
- Corvaise - pop. 64,950
- C'vir B'qyag - pop. 48,700
- Kayb'r Aihi - pop. 24350
- Qa B'qyag - pop. 12,200
- Kuyn Qayh'k - pop. 6,100
- P'ra Siv'n - pop. 3050
- Oiqy Eb'b - pop. 2,300
- Ota-Olu - pop. 1,150