Sildaryn (culture)
From World of Entorais Wiki
About
- The Sildaryn live within the vast forest which they claim in its entirety. The Sildaryn consider the entire forest region sacred, and maintain it in as natural a state as possible. They chose to live in harmony with nature rather than bending it to their will. The Sildaryn have no formal or informal relations with the rest of the Treahni, mostly due to differences of opinion on matters of ecology and moral obligations towards the planet and its prior occupants. This separation allowed their culture and species to diverge.
Origins
- The Sildaryn split from and migrated from the region occupied by the People of the Ark before the collapse. They are now an isolationist culture, and sub-species unto themselves. Most Treahni don't even consider them related, or recollect their mutual past.
Geography
- The Sildaryn claim the entirety of Eastern Anexea from the Sildar Mountains to the southern plains.
Language
- The Sildaryn people speak a language which diverged from the original dialects of the ark. The Sildaryn does have a script associated with it and can be encoded in knotworks of cordage.
Migration
- The Sildaryn are migratory, travelling in cycles attuned to the seasons, but returning to established tree house villages. It is a staged migration, around a rough circle with twelve village stops, along the path. Travel is by foot, as they lack roads, and beasts for riding, or hauling heavy wagons or carts.
Hinta
- The term refers both to the village group and the tree house dwellings which they occupy as stopovers along their migratory loops. Some of these stops are time-shared with other groups. Depending on the time of year the hinta occupying a given site differs. They engage in trade by proxy, leaving goods for future visitors and taking away items they may need from goods left by past ones.
Family
Structure / Size
- A typical Sildaryn family unit is multi-generational, with four or five children for each pair of parents. The head of the family is usually the eldest, male or female. Grandparents will live with the adult children who can best support them.
Roles of Family Members
- Male adults will generally take on protective and supportive roles providing food and physical strength to aid the family in daily tasks.
- Female adults are generally kept busy with child-rearing and meal preparation for the family.
- Children of the family will help in tasks suitable for their age and abilities. Gathering food and supplies, while learning the skills for survival in their environment.
- Elders are revered for the experience, and find themselves as storytellers and teachers for the younger generations. They are supported by their children and grandchildren in return for their wisdom and experience.
Importance
- To Sildaryns ones family is an important source of social support, and a responsibility as well. It is expected that one care for their younger and older family members. For the young it is an investment in the future, and ones legacy. For the elders it is as a matter of personal honour and respect, as they nurtured the generation below them in kind.
Influence
- Ones family are the primary teachers of skills, and the main source of physical or social support. Who ones family is can be very important in determining ones future and standing in the larger community. To reject or lose ones family puts an individual at a disadvantage socially, as they will need to fend for themselves more often. That is, unless they can ingratiate themselves with another family, or find a life partner to start a new family with.
Orphans
- Amongst the Sildaryn peoples, orphans will find a place on the edge of the existing family circles, where they are treated charitably, but have to find their own way in life.
Outcasts
- Becoming outcast from ones family, or hinta as a whole takes a great toll upon the psyche of most Sildaryns. The loss of community can be fatal, in both a real phsyical sense as well as spiritually. The punishment is not given lightly, and is considered the last option when someone breaks the social order of the community.
Religion
Primary Beliefs
- Ideals
- Respect (Avoid unnecessary killing; Vegetarianism)
- Loyalty (Family, Clan, and Nation)
- Charity (Sharing of resources, Assisting the less fortunate)
- Harmony (Understanding of the natural world and the role of the Sildaryn within it)
- Suffering is beauty
- The story of ones soul is told, not in deeds performed, but in the ebb and flow of the emotions experienced throughout ones life. The joy, the sorrow, and the calm, are all just movements of a greater whole.
Religious Figures
- Dalfyn
- Each hinta will have one or more Dalfyn whom act as religious leaders and advisors to their community. These Dalfyn also provide magical assistance to their hinta through their esoteric art of spellsinging.
List of Religious Observances
Structure
Ceremonial
Birth
Naming
Age
Apprenticeship
Adulthood
Marriage
Divorce
Senescence
- An elderly Sildaryn who is no longer healthy enough to continue the cyclical migrations of their people will be given hospice with the Dalfyn at one of the scared groves. Usually the next one along the path, as at least one of the stops for each Hinta's cycle will be a sacred grove. They are treated well, have access to healers, and generally convalesce into old age and death. This gives them more quality of life than the monthly shifting of residence, and rigours of travel would. Health permitting, they garden, tend to the trees and plants, care for animals, study and teach anyone willing to sit and receive the wisdom of their experiences.
Death
- The Sildaryn bury their dead, and plant a tree seed above the grave. They believe that their departed return to the forest and watch over their living relatives observing and subtly influencing their lives. If a deceased Sildaryn is not properly remembered, their soul can become lost and might corrupt the natural order and balance of their forest home. A death mask is prepared representing the deceased and carried to the next grove along the hinta's migratory route. The masks are hung upon the tree of faces, a wide branching tree upon which hangs thousands of masks representing all the departed souls of the hintas which visit this grove. Every season when a hinta visits the grove small ceremonies of remembrance are performed at the tree. New masks are hung, and tales recounting the family history through the faces of their ancestors are told to keep the memories alive.
Inheritance
Diet
Food
- The Sildaryn are vegetarian, and practice a naturalistic agriculture, tending to low-impact agriculture keeping the forest in as natural a state as possible. Crops include anything that grows naturally in the wild, they will assist food producing plants to produce higher yields, maybe propagating saplings and the like, but they don't plant orchards and fields. Given that the forest they claim spans roughly two million square kilometres, and ranges from temperate in the north to tropical rain forest in the south, quite a variety of fruits, nuts, and other greens are available.
- They chose the vegetarian diet back when they separated from the other People of the Ark. Its been a long time and they have changed physiologically. They probably can still eat meat, but it is so ingrained now they won't. In addition to their religious prohibitions against the consumption of animal flesh.
Cultural Dishes
- Saluc
- A jellied fermented fungi and fruit mash. It takes about a ten-day to prepare, but must be eaten within a day or two when ready. It doesn't travel well while fermenting, and if fermented too long turns very sour while separating into a curd and runny liquid.
Spice / Flavours
- Honey
- Gathered after subduing the wysps in a nest with smoke from bundle of soaproot leaves. Harvesters climb the tree and cut away sections of the honey bearing comb. The gathered comb is then lowered to the ground in baskets, where it is placed in glazed clay pots for storage and transport.
Drink
Non-Alcoholic
Alcohol
Medicine
- Nelpyr
- A very powerful stimulant derived from the Nelp fruit seeds. This effects of this drug can be addictive and overuse, or overdose can cause heightened aggression, lack of pain reception, paranoia, and sleep disturbances.