Corinthea
From World of Entorais Wiki
About
- Other Names
- Corinthea - Cities United
- Corinthea is a confederation of distinct city states which allied in 128 BG.
Dominant Culture
- Corinthean
- Qulani and Treahni live in harmony within the culture and several of Corinthea’s customs can be traced back to Qulani cultural origins.
Geographic Area
- Corinthea claims the South-Western corner of Annexea between the Darlom Mountains in the East, and the Merelean Sea to the West.
Population
- The populace of Corinthia is mostly persons of Corinthean ethnicity, however the nation has the largest percentage of Qulani citizens among all the surface-dwelling nations of Entorais. Several cities will have enclaves of foreign immigrants as well.
Government
- Corinthea has a long established culture and political system of independent city-states. They formed an alliance and mutual defence pact against foreign nations, which does little to prevent internal conflicts amongst the member states.
Oqio
- Corinthea has no singular head of state, instead the Oqio of each city-state acts independently of each other and only form alliances or pacts of mutual benefit as required. While some have tried to rule multiple Cities, it usually ends badly, as the other city states will work together to block such power-mongers. The longest lasting attempt at multiple-rule was Oqio Veaxas, who took the thrones of three cities between 201 -- 205 YG. He held the triad for about three years, before an assassin's blade ended his reign in the winter of 207 YG.
- The position of Oqio is hereditary, but not exactly royalty; great merchants or military commanders can aspire to rule the cities of Corinthea, and may pass on the title to their children after them. As is the case with most hereditary titles, should the deceased have no direct heirs, there is a complex method of determining which distant cousin is more close to the person who died than another. If absolutely no heir could be reasonably determined there would be an election for the position from among the strongest contenders.
The City States
- Corinthea is comprised of fifteen distinct city states, each is a separate polity, although they share many customs and a common form of government.
- Miacaeci - City of the Lion
- Miaceaneniah - City of the Sea Wall
- Miacaglae - City of Summer
- Miac'Briedio - City of Tides
- Miac'Cafai - City of the Sword
- Miac'Dreuzex - City of the Cat
- Miac'Geoki - City of the Whale
- Miaciece - City of Spring
- Miacina - City of Winter
- Miaciafloa - City of the Snake
- Miac'Modria - City of the Rabbuc
- Miac'Niespi - City of Autumn
- Miac'Tetei - City of the Olost
- Miac'Tieha - City of the Hill
- Miac'Qospi - City of the Shelf
Levels
National
- There is no government at a national level in Corinthea. Beyond cultural similarities and mutual interests there is little co-operation between all Corinthean cities as a whole.
City
- Each city is governed independently by the ruling Oqio, who may appoint advisors or governors as they see fit. Typically this is means a group of five to seven advisors who manage various government institutions and affairs within their domain on behalf of the City's head of state. The exact division of duties depends on the city's location, resources, and circumstances.
Fief
- Corinthean villages are typically operated as large multi-family communal farms with a few guilded trades people and crafters. The village will work as a trade co-operative, sharing wealth and success amongst the member families based on land shares. In some villages a hierarchy based on family wealth and reputation emerges. Important decisions are reach by general consensus, or through a representative council elected by popular vote. These village councils usually consist of a half-dozen individuals, and may designate specific roles amongst the membership, but lack a consistent pattern to such distribution of duties. Villages are usually affiliated with the nearest town or city, but may favour a more distant one for political or geographic reasons.
Town
- Smaller towns of Corinthea are governed in a similar fashion to the great cities, one of which they are al associated with and owe tribute to. An elected town leader, appoints a small council who help run the town and look out for its interests.
Law Making
- Corinthean laws are a complex collection of edicts passed down from the Oqio.
- Common Law
- Some long established laws have become so established that they are protected by tradition and an Oqio would need to have a very convincing argument before the people would accept a repealing of them.
- Examples of such traditional laws are:
- laws regarding inheritance of titles and property
- laws regarding military recruitment or conscription for defense of the city and its surrounding territory
- laws regarding the ownership and trading of slaves
- laws regarding the crimes of murder, theft, and destruction of property.
Enforcement
- Each city state will have a established police force taken from the city's standing army. These soldiers wear identifiable uniforms and are charged with keeping the peace, and arresting suspected criminals to be brought to trial.
Courts
- Formal and informal courts exist for adjudicating breaches of the law. Such courts may also oversee contract disputes if the guilds themselves are unable to resolve such matters amongst themselves. The difference in formality is largely a matter of an established local building, or a impromptu court established to deal with a specific criminal incident. Informal courts are more common in the villages and smaller towns which lack a requirement for regular legal proceedings.
- Judges
- Every town and city will have one or more appointed officials who act as judges in the courts. Individuals in such positions are considered experts in the laws, and generally hail from the litigants guild, although such is not a requirement of the office, it certainly helps when presiding over cases with established legal precedence.
- Juries
- In villages where a judge cannot be obtained within a reasonable amount of time one might face a trial by jury, wherein the village council, or a randomly selected jury presides as judge.
- Litigants
- Persons accused of a crime may hire a lawyer to argue their case before the courts. Those who cannot afford a lawyer will self-represent in court, but are generally at a disadvantage, as ignorance of the law is not considered a valid defense.
Punishments
- In general, the punishment fits the crime for Corinthean law. Restitution is a significant part of a trials outcome, and for those who cannot pay the injured party, an appropriate corporal punishment will usually suffice. Additional fines paid to help with the upkeep of the courts are levied in an amount proportionate to the crime. Appeals for retrial or leniency are seldom granted once a judge has given a final verdict; another reason a good litigant is recommended during the trail itself.
Taxation
- Taxes in Corinthea are collected on a as needed basis for specific public works projects, or levies for raising an army in times of need. Public officer earn salaries from the income of collected fees for services.
- Sales
- Anyone selling goods or services in a city or town market will be required to pay fees and taxes on the gross value of their product brought to market. For established non-transient businesses a monthly rate may be levied in lieu of daily fees.
- Import and Export
- Duties collected on goods being imported and exported from each city state.
- Land
- Free persons who do not own their land will pay a rent to their landlord, who may also pay tribute their town or the city state at some annual rate.
- Tolls
- Imposed on anyone passing through gates, across certain bridges or along established roads these taxes are collected for the local government, and help offset the public costs in maintenance and construction of such.
Public Works
- Each city state builds and maintains public works for the benefit of their populace. Each polity or town government is responsible for its own areas, but generally the more urban and wealthy regions have better funded projects.
Roads
- Streets, and major roads connecting cities with their associated tribute towns, are paved with cobble or flat stones. This improves travel time along these roads, due to the surface material, relatively straight lines, bridges, tunnels, retaining walls, and levelling of hills and gullies. Improved roads will have regularly placed toll houses to collect taxes and duties used for the maintenance.
- Secondary roads will see some improvements to the road beds, bridges, ferry crossings, and the like as needed.
- Tertiary roads are more likely just commonly used track ways that wind and twist their way through the local terrain avoiding steep slopes and other hazards. Often crossing watercourses at fords, rather than having bridges or ferries.
Irrigation
- In agricultural regions systems of dikes, flooded patties, and aqueducts help spread water sources to more distant fields.
- In urban centres pressurized water systems utilizing aqueducts are possible depending on local terrain. Usually there will be public fountains or wells from which water is collected and carried by household members or servants or slaves.
- Slave or livestock powered pumps are used to lift water when a natural source at sufficient elevation is not available.
- Most homes will have a cistern for collection of rain water, in dry seasons these may need to be filled from public water sources.
- Where pressurized water systems are not practical wells will be dug into underground aquifers to provide public or private water sources.
Sanitation
- Only a few areas of the major urban centres have effective sewer systems, which provide an outflow to the nearest flowing water.
- Most villas, and larger houses will have a latrine pit built into their basement, which needs to be shovelled out periodically by dung haulers.
- Poorer homes will use simple chamber pots, and either dump their wastes into the gutter, or give it to the dung haulers when they make their rounds.
Public Baths
- Bathhouses, both public and private, are available for the citizenry of Corinthea. They are regulated by the Bathers Guild, and provide a social meeting place as well as serving hygienic purposes.
Commerce
Agriculture
Crops
Herds
Secondary Agricultural Resources
Hunting
Fishing
Gathering
Industry
- The engineers of Corinthea have long been trained by Qulani engineers living within the nation.
Resource Extraction
Manufacturing
Trade
Imports / Exports
Transportation
Trade Routes
Currency
Banks / Money Lenders
Role of Guilds
Military
- The Corinthian legions are believed to be the most effective military force on the three continents, and many feel that it is a good thing that Corthinthia has no ambitions towards expansion.
Controlling Body
Size
Organization / Ranks
Roles / Equipment
Conflicts
Past
Ongoing
Integration with Civil
Religion
Dominant Religion
- The most popular religion in Corinthea is belief in the Twinned Goddess. Churches to Ryla and Peolu are present in every major settlement, and in smaller villages a chapel shared between the two sects is common.
- In addition each city-state of Corinthea has a totemic relationship with a patron figure, often a powerful animal. These take the role of minor deities, and while not considered gods outright are certainly treated with similar respect. These totems pre-date Goddess worship by several centuries.
Minor Religions
- Minority cultural groups within Corinthea may follow religions of their culture.
Integration with Civil
Education
Levels
Schools
Tutors / Teachers
Sages / Scholars
Literacy
Languages
Scripts
Numeracy
Philosophy
Architecture
Materials
Designs
Houses
Workshops
Warehouses / Barns
Fortifications
Temples / Churches
Palaces / Castles
Timekeeping
Calendar
Key Dates
Timeline
Founding
Dynastic Timelines
Key Events
Geography
Location
Climate
Regions
Weather
Landmarks
Constructed
Natural
Population Centres
The fifteen city-states ranked by population:
- Miacaglae - pop. 99,700
- Miac'Tieha - pop. 99,600
- Miac'Qospi - pop. 92,700
- Miac'Tetei - pop. 86,900
- Miac'Geoki - pop. 83,800
- Miacaeci - pop. 83,500
- Miac'Dreuzex - pop. 76,300
- Miacina - pop. 73,700
- Miac'Cafai - pop. 67,600
- Miaciafloa - pop. 66,400
- Miac'Niespi - pop. 61,100
- Miacaeneniah - pop. 59,000
- Miaciece - pop. 57,400
- Miac'Modria - pop. 55,800
- Miac'Briedio - pop. 48,300