Luck
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- People all over the continent believe in fate, lucky or unlucky charms, and omens. These vary by culture, but some common elements are more universal. Generally good fortune, or signs which could lead to such are seen as positive, and signs leading to misfortune are seen as negative. These are also filtered through the lens of an individual's religion.
Charms and Omens by Culture
Anatu
- The Anatu are hunters and gatherers, and as such their ideas about luck and omens include items related to such activities.
- Charm(s)
- Acorns, Crescent moons
- Good Omen(s)
- Flying or seated bird silhouetted by the full moon.
- Bad Omen(s)
- Skull of a horned or antlered animal missing one horn or antler.
Aralia
- The Aralian focus on trade, commerce, and wealth lends them to see luck in related activities and objects.
- Charm(s)
- Double-Struck Coins, Snow Lily Bulbs
- Good Omen(s)
- Feather(s) falling from above.
- Bad Omen(s)
- Red or black spots on a snow lily.
Corinthea
- Corinthean ideals are strongly linked to their individual city totems.
- Charm(s)
- Animals or parts thereof which match the individual city-state's totem.
- Good Omen(s)
- Bad Omen(s)
Drolac
- The Drolac live fairly pastoral lives in the mountain meadows and forest valleys, their concepts of fate and luck are tied to the seasonal cycles.
- Charm(s)
- Shed Antlers, Icicles
- Good Omen(s)
- Rain on an otherwise sunny day.
- Bad Omen(s)
- Unseasonable weather.
Etausi
- Etausi ideas of luck and fate are tied closely to their beliefs in their Great Dragon and his servants in the mortal world.
- Charm(s)
- Dragon Scales
- Good Omen(s)
- Drakes, Dragon flying overhead.
- Bad Omen(s)
- Thunder without lightning.
Iskander
- Iskandeans as islanders focus on fishing and nautical themes for their omens and portents.
- Charms
- Anchors, Scallop Shells
- Good Omen(s)
- Sea turtles swimming beside ones boat.
- Bad Omen(s)
- Beached leviathan or other large sea creature.
Krolar
- Charm(s)
- Cats in general.
- Good Omen(s)
- Cat paw prints
- Bad Omen(s)
- A sickly cat.
Kythus
- Charm(s)
- Eggs (specifically of certain species of birds/lizards)
- Good Omen(s)
- Sun beam on an overcast day.
- Bad Omen(s)
- A lightning struck tree.
Layor
- Charm(s)
- Golanei Teeth or Claws, Six-pointed Stars
- Good Omen(s)
- Layered bubbles in lake ice.
- Bad Omen(s)
- Rocks or stones with naturally eroded holes through them.
Malys
- The coastal dwelling Malys believe their fate is tied to the sea and land in equal measure.
- Charm(s)
- Fish Tail Fins, Regular Hexagons, Drift Wood.
- Good Omen(s)
- Moon(s) setting over calm water.
- Bad Omens(s)
- Moon(s) setting over rough seas.
Qulani
- Charm(s)
- Opals, Geodes
- Good Omen(s)
- Albino bats.
- Bad Omen(s)
- Earthquakes
Quzonia
- Quzonians view luck or fate tied strongly to the Twinned Goddess, and as such their omens and symbols of luck tend to involve twins. Perversions of the two of a kind are seen as unlucky omens.
- Charm(s)
- Two-of-a-kind, Double-wicked candles
- Good Omen(s)
- Identical twins
- Bad Omens(s)
- Conjoined Twins, Two-headed animals
Ru-Pani
- The Ru-Pani live by the sea, and as such their concepts of fate is tied to it.
- Charms
- Paddles, Pearls
- Good Omen(s)
- Catching a fish with a fish in its mouth.
- Bad Omens(s)
- Lightning over water, Waterspouts.
Sildaryn
- Charm(s)
- Good Omen(s)
- Bad Omen(s)
Tabras
- Charm(s)
- Jaw-bone of a mud-fish
- Good Omen(s)
- Bad Omen(s)
Tak-Mi-Lah
- Charm(s)
- Feathers from birds of prey (owls, falcons, or eagles)
- Good Omen(s)
- Bad Omen(s)
Waejir
- Waejirans worship a pantheon of gods, and as such most of their omens are related to the various deities, and their associated concerns.
- Charm(s)
- Desert Glass (Fulgerite)
- Good Omen(s)
- Vary widely by deity.
- Bad Omen(s)
- Vary widely by deity.