Difference between revisions of "Psionics"
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:[[Elemental (fifty word fantasy)]] | :[[Elemental (fifty word fantasy)]] | ||
:[[Imprisoned (fifty word fantasy)]] | :[[Imprisoned (fifty word fantasy)]] | ||
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:[[Shock (fifty word fantasy)]] | :[[Shock (fifty word fantasy)]] | ||
:[[Sword (fifty word fantasy)]] | |||
:[[Treat (fifty word fantasy)]] | :[[Treat (fifty word fantasy)]] | ||
:[[Wand (fifty word fantasy)]] | :[[Wand (fifty word fantasy)]] |
Revision as of 14:23, 10 April 2019
Overview
- Psionics are innate magical powers which can be activated by an individual to effect the world around them in unnatural ways.
- Persons showing these powers are often treated with even more suspicion or fear than sorcerers, as they seem to directly challenge the divine as the true source of magic.
- In some cultures these powers are seen as blessings from the gods, or evidence of demi-godhood.
Dormancy
- Some people are born with dormant psychic abilities covering a wide range of possible effects. These talents usually remain dormant, never manifesting, but is cases of determined effort they can be activated. Sometimes these talents self manifest during times of great stress.
Activation
- The triggering of a psionic power is usually a matter of intent and focused will on the part of the psychic. Using these magical abilities is physically exhausting, and can sometimes fail causing wild results, or psionic blindness in the user leaving them unable to access their abilities for a period of time.
- Some talents are subject to passive triggering when the psychic encountered specific conditions. The kinds of powers which trigger in this manner are usually of a sensory nature.
Psionic Paths
- Efforts by arcanists to codify the effects have discovered sets of related powers categorized by the nature of how the power affects the world, or other beings. There seems to be no predicable pattern to which paths an individual might possess.
Bedlam
- Energy, motion and chaos.
Bonding
- Mental manipulation and control of others.
Cloaking
- Stealth, misdirection and manipulation of the senses.
Elementalism
- Manipulation and control of one of the principle elements.
Earth
Fire
Air
Water
Etheralism
- Astral senses, travel, and interaction with ethereals.
Healing
- Healing, restoration, and curing of ailments.
Omen
- Prescience, chance and luck.
Porte
- Spatial awareness and manipulation.
Psyche
- Manipulation and sensing of mental energy.
Sensing
- Remote sensing, Emotional sensing.
Somatics
- Physical body control.
Telekinesis
- Hands free remote manipulation of objects.
Turning
- Antimagic / Antipsionic
Urge
- Psychic Shadow Self
Visioning
- Illusion.
Stories
- Elemental (fifty word fantasy)
- Imprisoned (fifty word fantasy)
- Shifting Worlds (fifty word fantasy)
- Shock (fifty word fantasy)
- Sword (fifty word fantasy)
- Treat (fifty word fantasy)
- Wand (fifty word fantasy)