Difference between revisions of "Äcädmü"

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:The colours are ranked in a circle, such that each can eliminate (1 token) of one other colour.
:The colours are ranked in a circle, such that each can eliminate (1 token) of one other colour.


:Red beats Blue beats Yellow beats red.
:Red beats Blue beats Yellow beats Red.


;Two by Shape
;Two by Shape
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==Initial Set Up==
==Initial Set Up==
:Two players determine who goes first by common agreement; usually by randomly selecting a token from their set and dropping it covered on the play surface for simultaneous reveal. The winner based on “one by colour” rule goes first; in the case of a tie, the “two by shape” rule is used. In the case of continued tie, then tokens are flipped over to reveal their other face, and compared again.
:Two players determine who goes first by common agreement; usually by randomly selecting a token from their set and dropping it covered on the play surface for simultaneous reveal. The winner based on “one by colour” rule goes first; in the case of a tie, the ''two by shape''” rule is used. In the case of continued tie, then tokens are flipped over to reveal their other face, and compared again.


==Play==
:They then shake up their full set of tokens in a cup and pour them onto the play surface before them. Any tokens that land cocked are move to lay flat, so that the upward face is top-side.
:They then shake up their full set of tokens in a cup and pour them onto the play surface before them. Any tokens that land cocked are move to lay flat, so that the upward face is top-side.


:In alternating turns each player selects one token from their set and removes it; along with one, or two, tokens from their opponent's set according to the ''one by colour'' or ''two by shape'' rules.
:In alternating turns each player selects one token from their set and removes it; along with one, or two, tokens from their opponent's set according to either the ''one by colour'' or the ''two by shape'' rule.


:If a player cannot eliminate any opponent tokens they must “pass” and allow their opponent to continue playing until they can no longer remove any token themselves.
:If a player cannot eliminate any opponent tokens they must “pass” and allow their opponent to continue playing until they can no longer remove any token themselves.
Line 33: Line 34:
:If they have equal counts then neither player scores points that round.
:If they have equal counts then neither player scores points that round.


:Play then alternates such that the player who had the first play switches each round.
:Play then alternates such that the player who has the first play switches each round.


:This continues until one player reaches, or surpasses, an agreed upon score; usually 12, 18, or 24 points depending on how long a match they desire.
:This continues until one player reaches, or surpasses, an agreed upon score; usually 12, 18, or 24 points depending on how long a match they desire.

Revision as of 16:42, 14 February 2019

Overveiw

Other names
Tokens, Äcädmü (Kythus)
A game of tokens, which originated from Kythus, but is now played in taverns and gambling halls throughout Entorais.

Pieces

A full set of tokens is 54 (two sub-sets of 27) discs (one dark, one light).
These tokens are marked with three symbols (Triangle, Square, and Circle) in three colours (Red, Blue, Yellow) such that each colour/shape pairing is present.

Rules

Tokens are removed from play in alternating turns according to two simple rules:
One by Colour
The colours are ranked in a circle, such that each can eliminate (1 token) of one other colour.
Red beats Blue beats Yellow beats Red.
Two by Shape
The shapes are ranked in a circle, such that each can eliminate (2 tokens) of one other shape.
Triangle beats Square beats Circle beats Triangle.

Initial Set Up

Two players determine who goes first by common agreement; usually by randomly selecting a token from their set and dropping it covered on the play surface for simultaneous reveal. The winner based on “one by colour” rule goes first; in the case of a tie, the two by shape” rule is used. In the case of continued tie, then tokens are flipped over to reveal their other face, and compared again.

Play

They then shake up their full set of tokens in a cup and pour them onto the play surface before them. Any tokens that land cocked are move to lay flat, so that the upward face is top-side.
In alternating turns each player selects one token from their set and removes it; along with one, or two, tokens from their opponent's set according to either the one by colour or the two by shape rule.
If a player cannot eliminate any opponent tokens they must “pass” and allow their opponent to continue playing until they can no longer remove any token themselves.
Once both players can no longer play. They count their remaining tokens, and the player with the higher count scores the difference between counts.
If they have equal counts then neither player scores points that round.
Play then alternates such that the player who has the first play switches each round.
This continues until one player reaches, or surpasses, an agreed upon score; usually 12, 18, or 24 points depending on how long a match they desire.

History

See Also

The Rules of Äcädmü (pdf)