Äcädmü
From World of Entorais Wiki
Overveiw
- Other names
- Tokens, Äcädmü (Kythus)
- A game of tokens, which originated from Kythus, but is now played in taverns and gambling halls throughout Entorais.
Pieces
- A full set of tokens is 54 (two sub-sets of 27) discs (one dark, one light).
- These tokens are marked with three symbols (Triangle, Square, and Circle) in three colours (Red, Blue, Yellow) such that each colour/shape pairing is present.
Rules
- Tokens are removed from play in alternating turns according to two simple rules:
- One by Colour
- The colours are ranked in a circle, such that each can eliminate (1 token) of one other colour.
- Red beats Blue beats Yellow beats Red.
- Two by Shape
- The shapes are ranked in a circle, such that each can eliminate (2 tokens) of one other shape.
- Triangle beats Square beats Circle beats Triangle.
Initial Set Up
- Two players determine who goes first by common agreement; usually by randomly selecting a token from their set and dropping it covered on the play surface for simultaneous reveal. The winner based on “one by colour” rule goes first; in the case of a tie, the two by shape” rule is used. In the case of continued tie, then tokens are flipped over to reveal their other face, and compared again.
Play
- They then shake up their full set of tokens in a cup and pour them onto the play surface before them. Any tokens that land cocked are move to lay flat, so that the upward face is top-side.
- In alternating turns each player selects one token from their set and removes it; along with one, or two, tokens from their opponent's set according to either the one by colour or the two by shape rule.
- If a player cannot eliminate any opponent tokens they must “pass” and allow their opponent to continue playing until they can no longer remove any token themselves.
- Once both players can no longer play. They count their remaining tokens, and the player with the higher count scores the difference between counts.
- If they have equal counts then neither player scores points that round.
- Play then alternates such that the player who has the first play switches each round.
- This continues until one player reaches, or surpasses, an agreed upon score; usually 12, 18, or 24 points depending on how long a match they desire.