Difference between revisions of "Sorcery"
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=Overview= | =Overview= | ||
Persons with the ability to directly enact their will upon the world are called mages, and a host of other things. The ability can be taught, although some people show greater affinity for learning the spells and incantations required. In most places the practice is seen as an insult to the gods and their divine grace. As such most mages exist in an underground secret society. | :Persons with the ability to directly enact their will upon the world are called mages, and a host of other things. The ability can be taught, although some people show greater affinity for learning the spells and incantations required. In most places the practice is seen as an insult to the gods and their divine grace. As such most mages exist in an underground secret society. | ||
Sorcery follows a wheel of | =Origins= | ||
:Speculation on the origins of sorcerous ability include many competing theories and philosophical ideas about the nature of the universe, magic, and the immortal soul. Some beliefs include: | |||
:*Sorcery was taught by dragons, whom are all known to be competent sorcerers | |||
:*Events of the god wars awoke the ability in treahni, and the current state is a natural progression from those early few. | |||
:*The first gods themselves are the source of sorcerous abilities given their clear parallels to the six elements. | |||
=The Elements= | |||
:Sorcery follows a philosophy organized around a wheel of six elements: Spirit, Water, Earth, Metal, Fire, and Air. Everything in the universe is composed of varying portions of these principles, and by manipulating them a mage can alter the world around them to enact magic. Every sorcerer attunes themselves to an element, and will be strongest in that, weaker in adjacent elements, weaker still in tertiary elements, and weakest in the diametric opposite. | |||
==Spirit== | |||
;Principles | |||
:Mind, Spirit, Knowledge. | |||
==Water== | |||
;Principles | |||
:Water, Cold, Darkness. | |||
==Earth== | |||
;Principles | |||
:Life, Growth, Decay. | |||
==Metal== | |||
;Principles | |||
:Metal, Minerals, Complex Forms | |||
==Fire== | |||
;Principles | |||
:Fire, Heat, Movement | |||
==Air== | |||
;Principles | |||
:Air, Illusion, Light | |||
=Grey Magic= | |||
:Grey magic defies easy categorization into any of the six primary elements, and draws on principals common to them all. This class of magic is paradoxically seen as simultaneously less refined and more pure. Grey magic is said to be truer to the fundamental natural order of the universe, than any element alone, but is understandably harder to grasp of without a good balanced knowledge of the six elements in depth. Spells of this class tend to work on the principals of magic itself, rather than the elemental specifics. | |||
:True masters of sorcery can learn spells of all branches equally, and are referred to as grey mages. | |||
= | =Guild of Arcane Lore= | ||
==Chantries== | |||
==Laws== | |||
===Renegades=== | |||
==Ranks== | |||
=== | ==Training== | ||
== | |||
=== | |||
=== | |||
== | |||
=Stories= | =Stories= |
Revision as of 03:01, 28 November 2019
Overview
- Persons with the ability to directly enact their will upon the world are called mages, and a host of other things. The ability can be taught, although some people show greater affinity for learning the spells and incantations required. In most places the practice is seen as an insult to the gods and their divine grace. As such most mages exist in an underground secret society.
Origins
- Speculation on the origins of sorcerous ability include many competing theories and philosophical ideas about the nature of the universe, magic, and the immortal soul. Some beliefs include:
- Sorcery was taught by dragons, whom are all known to be competent sorcerers
- Events of the god wars awoke the ability in treahni, and the current state is a natural progression from those early few.
- The first gods themselves are the source of sorcerous abilities given their clear parallels to the six elements.
The Elements
- Sorcery follows a philosophy organized around a wheel of six elements: Spirit, Water, Earth, Metal, Fire, and Air. Everything in the universe is composed of varying portions of these principles, and by manipulating them a mage can alter the world around them to enact magic. Every sorcerer attunes themselves to an element, and will be strongest in that, weaker in adjacent elements, weaker still in tertiary elements, and weakest in the diametric opposite.
Spirit
- Principles
- Mind, Spirit, Knowledge.
Water
- Principles
- Water, Cold, Darkness.
Earth
- Principles
- Life, Growth, Decay.
Metal
- Principles
- Metal, Minerals, Complex Forms
Fire
- Principles
- Fire, Heat, Movement
Air
- Principles
- Air, Illusion, Light
Grey Magic
- Grey magic defies easy categorization into any of the six primary elements, and draws on principals common to them all. This class of magic is paradoxically seen as simultaneously less refined and more pure. Grey magic is said to be truer to the fundamental natural order of the universe, than any element alone, but is understandably harder to grasp of without a good balanced knowledge of the six elements in depth. Spells of this class tend to work on the principals of magic itself, rather than the elemental specifics.
- True masters of sorcery can learn spells of all branches equally, and are referred to as grey mages.
Guild of Arcane Lore
Chantries
Laws
Renegades
Ranks
Training
Stories
- Knight (fifty word fantasy)
- Spell (fifty word fantasy)
- The Sea (fifty word fantasy)
- Trapped (fifty word fantasy)