Difference between revisions of "Aralia"
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==National Overview== | |||
===Dominant Culture=== | |||
===Geographic Area=== | |||
===Population=== | |||
==Government== | |||
===Head of State=== | |||
===Capitol=== | |||
===Levels=== | |||
====Global==== | |||
====National==== | |||
====Provincial==== | |||
====County==== | |||
====Shire==== | |||
====Fief==== | |||
====City==== | |||
====Town==== | |||
===Law Making=== | |||
====Enforcement==== | |||
===Taxation=== | |||
===Public Works=== | |||
====Roads==== | |||
====Irrigation==== | |||
====Sanitation==== | |||
==Commerce== | |||
===Agriculture=== | |||
====Crops==== | |||
====Herds==== | |||
====Secondary Agricultural Resources==== | |||
===Hunting=== | |||
===Fishing=== | |||
===Gathering=== | |||
==Industry== | |||
===Resource Extraction=== | |||
===Manufacturing=== | |||
===Trade=== | |||
====Imports / Exports==== | |||
====Transportation==== | |||
====Trade Routes==== | |||
===Currency=== | |||
====Banks / Money Lenders==== | |||
===Role of Guilds=== | |||
==Military== | |||
===Controlling Body=== | |||
===Size=== | |||
===Organization / Ranks=== | |||
===Roles / Equipment=== | |||
===Conflicts=== | |||
====Past==== | |||
====Ongoing==== | |||
===Integration with Civil=== | |||
==Religion== | |||
===Dominant Religion=== | |||
===Minor Religions=== | |||
===Integration with Civil=== | |||
==Education== | |||
===Levels=== | |||
====Schools==== | |||
====Tutors / Teachers==== | |||
====Sages / Scholars==== | |||
===Literacy=== | |||
====Languages==== | |||
====Scripts==== | |||
===Numeracy=== | |||
===Philosophy=== | |||
==Architecture== | |||
===Materials=== | |||
===Designs=== | |||
====Houses==== | |||
====Workshops==== | |||
====Warehouses / Barns==== | |||
====Fortifications==== | |||
====Temples / Churchs==== | |||
====Palaces / Castles==== | |||
==Timekeeping== | |||
===Calendar=== | |||
===Key Dates=== | |||
===Timeline=== | |||
====Founding==== | |||
====Dynastic Timelines==== | |||
====Key Events==== | |||
==Geography== | |||
===Location=== | |||
===Climate=== | |||
====Regions==== | |||
====Weather==== | |||
===Landmarks=== | |||
====Constructed==== | |||
====Natural==== | |||
===Population Centres=== | |||
==See Also== | ==See Also== |
Revision as of 17:19, 22 January 2019
Overview
A trading nation founded in 302, lying on the east side of the Darlom Mountains, to the southeast of Kythus. Aralia spans the region of rolling plains from the foothills of the Darlom mountains to the shores of the Torcastan Sea. To the north lies Tabras, and to the south Quzonia. Aralia has been at war with Tabras for the majority of the last century. The Plains of Tekara, seem to be the focus of this dispute. While neither side is willing to make a full effort to resolve the conflict, neither is willing to back down. The majority of traders accept this ongoing strife as a fact of life, and continue to do business with Tabrani merchants as long as there is still a profit in it. This fact alone suggests that the fighting is merely an excuse to keep both countries economies fluid and stable. Aralia’s military is composed mostly of hired soldiers. Since the pay is good, the life of a soldier is not as unpleasant as in some other nations. Many noble houses within Aralia maintain small standing militias of their own, which may be called upon to defend the nation, swelling the ranks of the already substantial army. Material wealth rules supreme in Aralia, and the majority of residents are merchants to some capacity. Scholars are also quite common, as sometimes knowledge is a most valuable commodity. Aralia is governed by the High Council; a group composed of the six most powerful merchants in the country.
High Council of Aralia
The current high councilors are:
National Overview
Dominant Culture
Geographic Area
Population
Government
Head of State
Capitol
Levels
Global
National
Provincial
County
Shire
Fief
City
Town
Law Making
Enforcement
Taxation
Public Works
Roads
Irrigation
Sanitation
Commerce
Agriculture
Crops
Herds
Secondary Agricultural Resources
Hunting
Fishing
Gathering
Industry
Resource Extraction
Manufacturing
Trade
Imports / Exports
Transportation
Trade Routes
Currency
Banks / Money Lenders
Role of Guilds
Military
Controlling Body
Size
Organization / Ranks
Roles / Equipment
Conflicts
Past
Ongoing
Integration with Civil
Religion
Dominant Religion
Minor Religions
Integration with Civil
Education
Levels
Schools
Tutors / Teachers
Sages / Scholars
Literacy
Languages
Scripts
Numeracy
Philosophy
Architecture
Materials
Designs
Houses
Workshops
Warehouses / Barns
Fortifications
Temples / Churchs
Palaces / Castles
Timekeeping
Calendar
Key Dates
Timeline
Founding
Dynastic Timelines
Key Events
Geography
Location
Climate
Regions
Weather
Landmarks
Constructed
Natural
Population Centres
See Also
- [[Aralian (culture)|Aralian Culture]
- Aralian Language
- Aralian People