Difference between revisions of "King's Field"
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= | ==About== | ||
:A strategy game which simulates a battle between two armies. | :A strategy game which simulates a battle between two armies. | ||
;Other | ;Other Names:King's Field / Emdrejenei - ''Legions'' (Waejir) | ||
=Board= | ==Board== | ||
:A 9 by 9 grid of 81 squares representing the field of battle. | :A 9 by 9 grid of 81 squares representing the field of battle. | ||
=Pieces= | ==Pieces== | ||
:Two differently coloured sets of 18 pieces representing the two armies; broken down as follows: | :Two differently coloured sets of 18 pieces representing the two armies; broken down as follows: | ||
:*9 Men at Arms | :*9 Men at Arms | ||
Line 14: | Line 14: | ||
:*1 King | :*1 King | ||
=Rules= | ==Rules== | ||
:Each type of piece has a specific set of valid moves (to relocate the piece) or attacks (to remove an opposing piece). | :Each type of piece has a specific set of valid moves (to relocate the piece) or attacks (to remove an opposing piece). | ||
:If one's King is threatened one must eliminate the threat of capture by attacking the threatening piece, by blocking the threat with an interposing piece, or by relocating the King. | :If one's King is threatened one must eliminate the threat of capture by attacking the threatening piece, by blocking the threat with an interposing piece, or by relocating the King. | ||
:If the King is unable to avoid the impending capture by the opponent one must surrender and the game ends. | :If the King is unable to avoid the impending capture by the opponent one must surrender and the game ends. | ||
=Initial Set Up= | ==Initial Set Up== | ||
:The pieces are arrange along opposite edges of the field in two ranks. | :The pieces are arrange along opposite edges of the field in two ranks. | ||
:The first rank is 9 Men at Arms | :The first rank is 9 Men at Arms | ||
Line 25: | Line 25: | ||
:There are five empty ranks between the two armies. | :There are five empty ranks between the two armies. | ||
=Play= | ==Play== | ||
:Players agree on who gets the first move by consensus or at random. | :Players agree on who gets the first move by consensus or at random. | ||
:Players take alternating turns moving a single piece. | :Players take alternating turns moving a single piece. | ||
:Play continues until a player must surrender, or a stalemate (draw) occurs, where neither side can press the advantage further due to a lack of sufficient pieces. | :Play continues until a player must surrender, or a stalemate (draw) occurs, where neither side can press the advantage further due to a lack of sufficient pieces. | ||
=Ransom= | ==Ransom== | ||
:Players may agree upon a point value ransom for captured pieces which is paid out at the end of the game in addition to any reward offered for winning the contest. | :Players may agree upon a point value ransom for captured pieces which is paid out at the end of the game in addition to any reward offered for winning the contest. | ||
=History= | ==History== | ||
:<!--describe the history of the game--> | :<!--describe the history of the game--> | ||
=Stories= | ==Stories== | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | |||
:[[King (fifty word fantasy)]] | |||
:[[Unexpected (fifty word fantasy)]] | :[[Unexpected (fifty word fantasy)]] | ||
</div> | |||
=See Also= | ==See Also== | ||
:[https://drive.google.com/file/d/0By1_CDa5W2skUVVZTG94YjI2bUk/view The Rules of King's | :[https://drive.google.com/file/d/0By1_CDa5W2skUVVZTG94YjI2bUk/view The Rules of King's Field (pdf)] | ||
[[Category:Game]] | [[Category:Game]] |
Latest revision as of 22:06, 7 February 2020
About
- A strategy game which simulates a battle between two armies.
- Other Names
- King's Field / Emdrejenei - Legions (Waejir)
Board
- A 9 by 9 grid of 81 squares representing the field of battle.
Pieces
- Two differently coloured sets of 18 pieces representing the two armies; broken down as follows:
- 9 Men at Arms
- 4 Archers
- 4 Horsemen
- 1 King
Rules
- Each type of piece has a specific set of valid moves (to relocate the piece) or attacks (to remove an opposing piece).
- If one's King is threatened one must eliminate the threat of capture by attacking the threatening piece, by blocking the threat with an interposing piece, or by relocating the King.
- If the King is unable to avoid the impending capture by the opponent one must surrender and the game ends.
Initial Set Up
- The pieces are arrange along opposite edges of the field in two ranks.
- The first rank is 9 Men at Arms
- The second rank contains the King in the centre, four Horsemen flanking the King in pairs, and four Archers as pairs on either end of the rank.
- There are five empty ranks between the two armies.
Play
- Players agree on who gets the first move by consensus or at random.
- Players take alternating turns moving a single piece.
- Play continues until a player must surrender, or a stalemate (draw) occurs, where neither side can press the advantage further due to a lack of sufficient pieces.
Ransom
- Players may agree upon a point value ransom for captured pieces which is paid out at the end of the game in addition to any reward offered for winning the contest.