Difference between revisions of "Äcädmü"
From World of Entorais Wiki
Jump to navigationJump to searchm (content) |
m (content) |
||
Line 13: | Line 13: | ||
:The colours are ranked in a circle, such that each can eliminate (1 token) of one other colour. | :The colours are ranked in a circle, such that each can eliminate (1 token) of one other colour. | ||
:Red beats Blue beats Yellow beats | :Red beats Blue beats Yellow beats Red. | ||
;Two by Shape | ;Two by Shape | ||
Line 21: | Line 21: | ||
==Initial Set Up== | ==Initial Set Up== | ||
:Two players determine who goes first by common agreement; usually by randomly selecting a token from their set and dropping it covered on the play surface for simultaneous reveal. The winner based on “one by colour” rule goes first; in the case of a tie, the | :Two players determine who goes first by common agreement; usually by randomly selecting a token from their set and dropping it covered on the play surface for simultaneous reveal. The winner based on “one by colour” rule goes first; in the case of a tie, the ''two by shape''” rule is used. In the case of continued tie, then tokens are flipped over to reveal their other face, and compared again. | ||
==Play== | |||
:They then shake up their full set of tokens in a cup and pour them onto the play surface before them. Any tokens that land cocked are move to lay flat, so that the upward face is top-side. | :They then shake up their full set of tokens in a cup and pour them onto the play surface before them. Any tokens that land cocked are move to lay flat, so that the upward face is top-side. | ||
:In alternating turns each player selects one token from their set and removes it; along with one, or two, tokens from their opponent's set according to the ''one by colour'' or ''two by shape'' | :In alternating turns each player selects one token from their set and removes it; along with one, or two, tokens from their opponent's set according to either the ''one by colour'' or the ''two by shape'' rule. | ||
:If a player cannot eliminate any opponent tokens they must “pass” and allow their opponent to continue playing until they can no longer remove any token themselves. | :If a player cannot eliminate any opponent tokens they must “pass” and allow their opponent to continue playing until they can no longer remove any token themselves. | ||
Line 33: | Line 34: | ||
:If they have equal counts then neither player scores points that round. | :If they have equal counts then neither player scores points that round. | ||
:Play then alternates such that the player who | :Play then alternates such that the player who has the first play switches each round. | ||
:This continues until one player reaches, or surpasses, an agreed upon score; usually 12, 18, or 24 points depending on how long a match they desire. | :This continues until one player reaches, or surpasses, an agreed upon score; usually 12, 18, or 24 points depending on how long a match they desire. |
Revision as of 16:42, 14 February 2019
Overveiw
- Other names
- Tokens, Äcädmü (Kythus)
- A game of tokens, which originated from Kythus, but is now played in taverns and gambling halls throughout Entorais.
Pieces
- A full set of tokens is 54 (two sub-sets of 27) discs (one dark, one light).
- These tokens are marked with three symbols (Triangle, Square, and Circle) in three colours (Red, Blue, Yellow) such that each colour/shape pairing is present.
Rules
- Tokens are removed from play in alternating turns according to two simple rules:
- One by Colour
- The colours are ranked in a circle, such that each can eliminate (1 token) of one other colour.
- Red beats Blue beats Yellow beats Red.
- Two by Shape
- The shapes are ranked in a circle, such that each can eliminate (2 tokens) of one other shape.
- Triangle beats Square beats Circle beats Triangle.
Initial Set Up
- Two players determine who goes first by common agreement; usually by randomly selecting a token from their set and dropping it covered on the play surface for simultaneous reveal. The winner based on “one by colour” rule goes first; in the case of a tie, the two by shape” rule is used. In the case of continued tie, then tokens are flipped over to reveal their other face, and compared again.
Play
- They then shake up their full set of tokens in a cup and pour them onto the play surface before them. Any tokens that land cocked are move to lay flat, so that the upward face is top-side.
- In alternating turns each player selects one token from their set and removes it; along with one, or two, tokens from their opponent's set according to either the one by colour or the two by shape rule.
- If a player cannot eliminate any opponent tokens they must “pass” and allow their opponent to continue playing until they can no longer remove any token themselves.
- Once both players can no longer play. They count their remaining tokens, and the player with the higher count scores the difference between counts.
- If they have equal counts then neither player scores points that round.
- Play then alternates such that the player who has the first play switches each round.
- This continues until one player reaches, or surpasses, an agreed upon score; usually 12, 18, or 24 points depending on how long a match they desire.