Difference between revisions of "Äcädmü"

From World of Entorais Wiki
Jump to navigationJump to search
m (layout)
(content)
Line 1: Line 1:
==Overveiw==
==Overveiw==
:A game of tokens, which originated from Kythus, but is now played in taverns and gambling halls throughout Entorais.
;Other names:Tokens, Äcädmü (Kythus)


;Other names:Tokens, Äcädmü (Kythus)
:A game originating in Kythus, that is played in taverns an gambling halls throughout Entorais using a paired set of discs marked with three shapes in three colours. The material used, symbols, and colours vary widely with regional preferences, but the basic game and rules remain the same.
:Simple farmers or tradesmen typically have sets of tokens carved from local hardwood, with simple cut shapes, and stained with plant dyes for colour. The most expensive set ever produced, belonging to the King of Kythus, is a ivory inlaid with garnet, sapphire, and topaz, banded in gold and silver.
:Players play to eliminate each others discs while trying to have the most remaining after the round to score points according to two simple rules: “One by colour, two by shape”. The game is fast to play, and despite its exceedingly simple rules, can develop some very strategic play styles.


==Pieces==
==Pieces==

Revision as of 14:41, 21 March 2022

Overveiw

Other names
Tokens, Äcädmü (Kythus)
A game originating in Kythus, that is played in taverns an gambling halls throughout Entorais using a paired set of discs marked with three shapes in three colours. The material used, symbols, and colours vary widely with regional preferences, but the basic game and rules remain the same.
Simple farmers or tradesmen typically have sets of tokens carved from local hardwood, with simple cut shapes, and stained with plant dyes for colour. The most expensive set ever produced, belonging to the King of Kythus, is a ivory inlaid with garnet, sapphire, and topaz, banded in gold and silver.
Players play to eliminate each others discs while trying to have the most remaining after the round to score points according to two simple rules: “One by colour, two by shape”. The game is fast to play, and despite its exceedingly simple rules, can develop some very strategic play styles.

Pieces

A full set of tokens is 54 (two sub-sets of 27) discs (one dark, one light).
These tokens are marked with three symbols (Triangle, Square, and Circle) in three colours (Red, Blue, Yellow) such that each colour/shape pairing is present.

Rules

Tokens are removed from play in alternating turns according to two simple rules:
One by Colour
The colours are ranked in a circle, such that each can eliminate (1 token) of one other colour.
Red beats Blue beats Yellow beats Red.
Two by Shape
The shapes are ranked in a circle, such that each can eliminate (2 tokens) of one other shape.
Triangle beats Square beats Circle beats Triangle.

Initial Set Up

Two players determine who goes first by common agreement; usually by randomly selecting a token from their set and dropping it covered on the play surface for simultaneous reveal. The winner based on one by colour rule goes first; in the case of a tie, the two by shape rule is used. In the case of continued tie, then tokens are flipped over to reveal their other face, and compared again.

Play

They then shake up their full set of tokens in a cup and pour them onto the play surface before them. Any tokens that land cocked are move to lay flat, so that the upward face is top-side.
In alternating turns each player selects one token from their set and removes it; along with one, or two, tokens from their opponent's set according to either the one by colour or the two by shape rule.
If a player cannot eliminate any opponent tokens they must “pass” and allow their opponent to continue playing until they can no longer remove any token themselves.
Once both players can no longer play. They count their remaining tokens, and the player with the higher count scores the difference between counts.
If they have equal counts then neither player scores points that round.
Play then alternates such that the player who has the first play switches each round.
This continues until one player reaches, or surpasses, an agreed upon score; usually 12, 18, or 24 points depending on how long a match they desire.

History

See Also

The Rules of Äcädmü (pdf)