Sildara

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Overview

Other Names
Sildara - 'the Forest'
The nation of Sildara, home of the Sildaryn peoples, occupies a vast forested region covering the Eastern arm of the continent of Annexea. This forest varies, from tropical savanna and rain forest in the South, transitioning through to temperate mixed woodlands and coastal rain forest in the North.
In their distant past the Sildaryn people migrated from the region occupied by the People of the Ark. Mostly due to differences of opinion on matters of ecology and moral obligations towards the planet and its prior occupants. This separation allowed their culture and species to diverge from the remaining treahni. The Sildaryn's consider the entire forest region sacred, and maintain it in as natural a state as possible. They chose to live in harmony with nature rather than bending it to their will.

Dominant Culture

Sildaryn

Geographic Area

Population

The population of sildara is entirely of Sildaryn ancestry.

Government

Sildara has no national government. They operate at a local level within each Hinta and only rarely would a council of representatives from multiple hintas gather for serious matters.

Head of State

Sildara does not have a singular head of state.

Capitol

Levels

Hinta

Law Making

Enforcement

Sildaryn Justice - Punishments for crimes amongst the Sildaryn are focused on restoring balance to the individual and the community. this can take the form of group interventions, penitent community service, or even banishment through being declared invisible.

Taxation

Public Works

Roads

Irrigation

Sanitation

Commerce

Agriculture

Crops

Herds

Secondary Agricultural Resources

Hunting

Fishing

Gathering

Industry

Resource Extraction

Manufacturing

Trade

The Sildaryn people live in groups that follow cyclical nomadic migrations. The have a series of tree house villages which they occupy as stopovers along their migratory loops. Depending on the time of year the hinta occupying a given site differs. They engage in trade by proxy, leaving goods for future visitors and taking away items they may need from goods left by past ones.

Imports / Exports

Transportation

Trade Routes

Currency

Banks / Money Lenders

Role of Guilds

Military

Controlling Body

Size

Organization / Ranks

Roles / Equipment

Conflicts

Past

Ongoing

Integration with Civil

Religion

Dominant Religion

Minor Religions

Integration with Civil

Education

Levels

Schools

Tutors / Teachers

Sages / Scholars

Literacy

Languages

Scripts

Numeracy

Philosophy

Architecture

Materials

Designs

Houses

Workshops

Warehouses / Barns

Fortifications

Temples / Churchs

Palaces / Castles

Timekeeping

Calendar

Key Dates

Timeline

Founding

Dynastic Timelines

Key Events

Geography

Location

Climate

Regions

Weather

Landmarks

Constructed

Natural

Population Centres

Persons

Stories

See Also