Difference between revisions of "East Pass (trade route)"

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==See Also==
==See Also==
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:[[East Pass (geographic feature)|East Pass]]
:[[East Pass (geographic feature)|East Pass]]
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[[Category:Land Trade Route]]
[[Category:Land Trade Route]]
[[Category:Trade Route]]

Latest revision as of 15:28, 31 August 2023

About

Name
East Pass
Other Names
Zoöcëskup (Kythan)
Description
A pass through the Darlom Mountains, linking Kythus with Tabras. This pass is controlled by Qulani whom have fortified tunnel with toll gates at each end.

Geography

Length
leagues

Links

This trade route links the Kythan stronghold of Karnum with the Tabrani town of Taban-Oria.

Features

History

The pass which has an above ground trail has been considered the territory of the Qulani for as long as people have used the route. The great gates were constructed somewhere around 300 BG. The Qulani do not patrol the surface very far from the two forts, leaving much of the trail a dangerous gamble, with the possibility of natural hazards like rockfalls, flooding in spring, or even Pëlöryk ambushes.
Most traders will forgo the risks of overpass travel and trade their goods to the Qulani at these posts, whom then carry the wares quite literally through the mountains, where foreign merchants trade in a similar manner. Of course the Qulani themselves may decide to keep a portion of the goods to suit their own needs as well. Transit through the tunnels of the Qulani is an option, however, many surface dwelling Treahni are uncomfortable travelling for days underneath all that stone. The Qulani charge fees based on estimated value of cargo both ways. The choice to pay the toll and tariffs or to trade with the Qulani largely depends on how much of a profit each merchant expects after paying the tolls, including the time and resources spent travelling to through to the other side.
Qulani in general tend to undervalue material wealth on an individual basis, so trading with them is easier and often a good deal for merchants either selling or buying. Food, spices, and medicinal herbs are always a welcome, as they have very limited agricultural options. Generally items they cannot obtain or craft for themselves is a safe bet. Their communal property cultural norms make small personal items of less trade value. So one might try communal items they can share with each other, like furniture, or pottery but there is no guarantee of a sale.

Persons

Ybar (merchant)

Stories

See Also